Pantelleria 1943
Version 10
Please register for the event here if you can play in at least 3 frames.
If you can’t play in at least 3 frames, you can still show up as a walkon (unregistered player) on game day.
Battles/Frames:
Please show up at or before 3 pm US Eastern time in Special Events II arena -- the arena will lock after that. (For how that translates to your time, here is a time converter.) End of frame will be nominally at 6:45 pm US Eastern time.
It is 1943, and North Africa has fallen to the allies. Now they turn their gaze toward Sicily.
First, however, they must take Pantelleria, an island fortress between North Africa and Sicily, which the axis could use to observe and to strike into the midst of allied invasion forces staging for Sicily.
Also, perhaps even more importantly, the allies were not sure that they would have aircraft carriers available for the invasion of Sicily. Pantelleria, if in allied hands, could serve as an unsinkable aircraft carrier.
As Pantelleria was deemed quite difficult to invade, the allies decided to try bombing it into submission But the axis did have substantial air forces within striking range of Pantelleria.
Now, we find ourselves in the battle for Pantelleria, 1943 -- to see which side prevails and what it costs them.
The allies are working to capture Pantelleria, preferably while staying on the tight timeline they have planned for Sicily and preferably without suffering large losses. They have the fighters and bombers of the Northwest African Air Forces and of the RAF, and ships of the Royal Navy, working toward pounding Pantelleria into submission, capturing it, and then turning it into a base for allied aircraft.
The axis is working to deny the capture, or at least to delay it, and to inflict unacceptable losses upon the allies. If Pantelleria is captured, the axis will work to impede it being turned into an unsinkable allied aircraft carrier. They, too, have fighters and bombers, of the Luftwaffe and Regia Aeronautica, and their ships are willing to give risk their lives to support beleaguered Pantelleria.
Pantelleria is the island in sector 5.12. The spawn points are all N launches from the given field and will be at 15,000 ft. North Africa is the land mass to the southwest. Sicily is the land mass to the northeast.
If your side fails to do this within the frame, it will get no points at all for that frame:
Frame Points:
Victory Points:
The winner of the Scenario is the side that has the most Victory Points.
“Successful Drop” means when a bomber pilot destroys at least one valid target in a Mission.
“Enemy Loss” means, from the log, (1) your side’s Kills, or (2) your enemy’s Sum, whichever of (1) or (2) is greater.
“Sum” means, from the log, [(Deaths + Bailed + Captured + Crashed + Ditched) in the side’s stats] + 2 * [(Deaths + Bailed + Captured + Crashed + Ditched) from the bomber groups’ stats].
“Capture” of Pantelleria happens if the allies have made a cumulative total of 25 or more Successful Drops on land targets (i.e., 75 Frame Points or more of land targets) since the start of the Scenario. Capture is judged at the end of each frame. If Capture happens, the bases on Pantelleria switch to allied ownership for all following Frames.
“Timely Capture” is if Capture happens by the end of Frame 2.
“Inflicting Heavy Losses” on allies happens at the end of Frame 4 if the axis have made a cumulative total of 50 or more Successful Drops since the start of the Scenario.
Note for clarity: A bomber pilot gets points for destroying one valid target in a Mission and does not get more points if his drop destroys additional targets in that same Mission. One is all it takes.
Each side will have task groups to place at the start of each frame, prior to takeoffs. These will be fresh task groups each frame. A side can place them anywhere in the given sector subject to:
The side CM will jump the task group to where the CO wants it. The CO will set a path subject to the above conditions, and that’s how it will stay for the frame.
Allies:
Axis:
Objects on Sicily and North Africa generate no points, and any that are destroyed there will be restored right away by the side CM.
24 Fighters, 10 Bombers; 34 total
# Slots | Group Name | Aircraft |
NAAF |
|
|
6 | 99th FS/33rd FG | P-40F |
6 | 37th FS/14th FG | P-38G |
6 | 95th FS/82nd FG | P-38G |
6 | 307th FS/31st FG | Spitfire IX |
5 | 486th BS/340th BG | B-25C |
5 | 34th BS/17th BG | B-26B |
Bases where fresh planes are available: A3, A53, A54, including the air spawns from each. Pantelleria is not a source of fresh aircraft.
Planes may land, exit, and refuel from any friendly land base (including Pantelleria if your side owns it) -- but MAY NOT land on carriers.
Ordnance:
24 Fighters, 10 Bombers; 34 total
# Slots | Group Name | Aircraft |
Regia Aeronautica/Luftwaffe |
|
|
6 | 91a Squadriglia | C.202 |
6 | 7./JG 53 | Bf 109G-6 |
6 | 6./JG 27 | Bf 109G-2 |
6 | 9./SKG 10 | FW 190A-5 |
5 | 8./KG 54 | JU 88A-4 |
5 | 9./KG 54 | JU 88A-4 |
Bases where fresh planes are available: A26, A28, A29, including their air spawns. Pantelleria is not a source of fresh aircraft.
Planes may land, exit, and refuel from any friendly land base (including Pantelleria if your side owns it) -- but MAY NOT land on carriers.
Ordnance:
CO's may split groups up into separate flights and send them on separate missions as they see fit.
CO's may assign walkons as they see fit up to the limit of slots available. If a side is overfull on game day, the axis may put extra pilots into Bf 109’s or C.202’s, and the allies may put extra pilots into P-38’s or P-40’s.
CO's may move registered pilots to different aircraft if the registered pilots are willing. But if a registered pilot wants to keep the plane he is registered for, he must be allowed to stay in that plane.
“Settings” section shows items set differently from defaults.
Fighters do not get points for destroying radar on Pantelleria or on ships, but they are not precluded from doing it anyway as a means to deprive the enemy of a radar location. Note hardness of radar in the “Settings” section -- it is much higher than in melee arena, and is same whether radar is on land or on a ship. Radar on Sicily and North Africa will be restored if it is destroyed.
We try our best at Scenario balance, but we are not perfect, and no Scenario is perfect. Because Scenarios are not 30 Yak-3’s and 10 Tu-2’s vs. 30 Yak-3’s and 10 Tu-2’s on a pizza map, it might end up being harder on one side than the other.
With Brooke’s script, once you run it, you need only to disable the given weapons. All else is taken care of in the script.
MOTD
Welcome to the Scenario "Pantelleria 1943"!
To play, please show up at 3 pm Eastern on Saturday.
If you are not registered, you are welcome to play,
but please stay in country Rook until you are assigned
to a side.
Pilots get 3 lives.
You use up a life if you die, crash, ditch, bail, or exit
your plane with anything other than a "landed successfully".
If you need back into the locked arena, type ".p flossy
let me in" into any text buffer.
Then try to come in even if the arena says its locked.
A Test For U.S. Heavy Bombing Tactics
On
May 9, 1943, Eisenhower began preparations for the assault on
Pantelleria. He ordered a concerted effort by Allied airpower, including
units of the Royal Air Force and the U.S. Northern African Air Forces
(NAAF) against Pantelleria. He further directed a naval force under the
command of Rear Admiral R.R. McGrigor of the Royal Navy to blockade the
island and provide gunfire support.
The landing force would consist of the British 1st Division under Maj. Gen. Walter E. Clutterbuck.
On
May 13, Eisenhower told Army chief of staff, General George C.
Marshall, “I want to make the capture of Pantelleria a sort of
laboratory to determine the effect of concentrated heavy bombing on a
defended coastline. When the time comes we are going to concentrate
everything we have to see whether damage to material, personnel and
morale cannot be made so serious as to make a landing a rather simple
affair.”
The Allies were initially planning to bomb the island
into submission. U.S. Army Air Forces Lt. Gen. Carl A. Spaatz would be
in charge of the operation. Spaatz had a potent air force at his
disposal for what came to be known as Operation Corkscrew. He had four
Boeing B-17 Flying Fortress heavy bomber groups with 192 aircraft (2nd,
97th, 99th, 301st), four North American B-25 Mitchell groups (310th,
321st, 340th, 12th), three Martin B-26 Marauder groups (17th, 319th,
320th) with a combined 285 aircraft, one Douglas A-20 Havoc group with
57 aircraft (47th), three wings of Lockheed P-38 Lightning fighters
(1st, 14th, 82nd), and three wings of Curtiss P-40 Tomahawk fighters
(325th, 33rd, 324th), to total 300 aircraft.
A Douglas Boston
bomber of the Royal Air Force heads for home after dropping its payload
on the Axis defenses of Pantelleria astride the invasion route for
Sicily.
A Douglas Boston bomber of the Royal Air Force heads for
home after dropping its payload on the Axis defenses of Pantelleria
astride the invasion route for Sicily.
It is worth noting that
the participating U.S. 33rd Fighter Group also included the 99th Fighter
Squadron. This squadron was the first of the Tuskegee Airmen squadrons.
These squadrons were manned and piloted solely by African American
airmen. During the Pantelleria campaign the men of the 99th flew their
first combat missions. Flying P-40s were Lieutenants William Campbell,
Charles Hall, Clarence Jamison, and James Wiley, and in June, six of the
99th’s pilots became the first black airmen in the Army Air Forces to
take part in aerial combat when they traded shots with German fighter
planes.
Meanwhile, the British Commonwealth contribution to the
campaign consisted of three wings of Royal Air Force Wellington bombers
plus one South African Air Force Wellington wing in No. 205 Group, four
RAF and SAAF A-20 Boston Mk III bomber squadrons (12th and 24th), RAF
326 Wing with Bostons, two squadrons of Baltimore bombers with Hurricane
fighters, and RAF 242 Group.
Concerns About the Operation
The
main air assault was to begin on May 18, 1943, and would consist of 50
medium bomber sorties and 50 fighter-bomber sorties daily against the
island through June 5. On June 6, the plan would shift to
around-the-clock aerial bombing that would increase in intensity up to
the scheduled invasion day, June 11. The smaller islands of Lampedusa,
Linosa, and Lampione would be reduced after Pantelleria’s fall.
Opposing
this air armada were approximately 900 Axis aircraft. These included 90
Italian fighters stationed on Sicily, consisting of 52 Macchi 202
aircraft, 23 Macchi 205, and 15 Macchi 200 aircraft plus seven Me-109
fighters operating within the 1 and 53 Stormo (Wings). The Germans
possessed Luftflotte 2 under the command of Field Marshal Albert
Kesselring, which included 130 Me-109s in JG27 and JG53, 80 FW-190
fighters in Sturmgeshwader 10 and Schachtgeschwader 26, plus 30 Me-110
long-range fighters, and 20 Ju-88 night fighters for about 357 total
Axis aircraft. The remaining planes were scattered from Sardinia to
Corsica and the Italian mainland but were within striking range of
Pantelleria.
The Aces High Scenario Team will bring to you a
historical aerial battle that will take place east of Tunisia and west
of Sicily in the Mediterranean sea over the stronghold island of
Pantelleria. Allied forces primarily represented by the USAAF will fly
tactical bombing missions to subdue the garrison on Pantelleria island.
The Axis team will be flying anti-shipping missions against the Royal
Navy fleet north of the island of Pantelleria . Each team will plan
their way to victory.
v1, 7/25/2018
-- Starter document.
v2, 7/31/2018
-- Fixed Frame Score formula so that ditched/bailed/etc. bomber formation is 3 points, not 1.
-- Made wording of Timely Capture and Inflicting Heavy Losses more clear.
-- Added notation under map pointing out what Pantelleria is.
--
Reworded things to make more clear where fresh planes are available and
that you can land and refuel at Pantelleria if your side owns it (but
no fresh planes from Pantelleria).
v3, 8/2/2018
-- Changed 31st FG from Spitfire VIII’s to Spitfire IX’s.
v4, 8/3/2018
-- Updated group names on axis side.
v5, 8/5/2018
-- Updated group names on allied side.
v6, 8/9/2018
-- Allowing ships and Pantelleria to have radar, which are also now acceptable targets (as they were historically).
-- See more info on that in “Items of Note” section.
v7, 8/11/2018
-- FogLoNearMiles = 1.0. FogLoFarMiles = 18.0.
-- TaskGroupRespawnTime = 360.
v8, 8/16/2018
-- Put in information on spawn points in “Map” section.
-- RadarUpdateRate = 120 (now that sector counters are all around)
-- GroundAutoLethality = 0.15 (0.2 is too high mortality on bombers in 1st pass)
v9, 8/17/2018
-- Clarified what are valid targets in “Valid Targets” section.
-- Clarified what is North Africa and what is Sicily in “Map” section.
-- Set spawn alt to 15k (because spawns we are using cause planes to overshoot spawn alt a bit).
v10, 8/19/2018
--
Went to three task groups. See “Pre-Frame Placement” for details.
We want to be sure it is not possible to run out of targets in a
frame.
-- Adjusting autoack lethality down to 0.10 (0.15 is still too high).
-- Clarified what RadarMode = 400 means in “Settings” section, “Radar and Sector Counters” description.