Anzio
Version 12
An Aces High Scenario
Please read “Dates and Times” and “Main Rules” sections.
Dates and Times
Click here for registration. Please register for the event if you can play at least 3 frames.
If you can’t play in at least 3 frames, you can still show up as a walkon (unregistered player) on game day.
Battles/Frames: October 5, 12, 19, 26.
Please show up at or before 3 pm US Eastern time in Special Events 2 arena -- the arena will lock after that. (For how that translates to your time, here is a time converter.) End of frame will be nominally at 6:45 pm US Eastern time.
Setup
It is late 1943, and the allies are stuck at the Gustav Line, suffering heavy losses.
In
an attempt to break the stalemate, the allies try a bold move: an
amphibious landing at Anzio, behind enemy lines in January, 1944.
If it worked, the allies would have flanked the Gustav Line and
could cut off enemy supplies to the front, or push to Rome, or both.
At
first, it looked like a brilliant plan. However, while the allies
consolidated their forces at the beachhead, the Germans organized a
powerful counterattack. They surrounded Anzio, and the allied
forces had to fight for their lives.
In
support of the operation was the XII Tactical Air Force, which worked
to defend Anzio from German jabos and fighters, and which sent medium
bombers and fighterbombers inland to attack enemy ground forces and to
cut enemy supply lines.
The Luftwaffe responded in force, attacking allied aircraft and sending its own jabos to hit allied forces.
Join us in this fierce battle for the fate of Italy.
Spitfires, P-47’s, P-40’s, and B-26’s vs. Bf 109’s and FW 190’s over and around the Anzio beachhead.
Main Rules
- If you need back into the locked arena, type ".p brooke let me in" into any text buffer, then try to get in even if arena says it is locked.
- Level bombers must take off with formations and not intentionally lose drones.
- Allied planes may ditch in sight of the task group in 7.12.9.
- Pilots get three lives.
- You
use up a life if you die, crash, ditch (except as noted), bail, or exit
your plane with anything other than a “landed successfully” message.
- Aircraft should land before frame end. (Strong downwind will happen at frame end.)
- You can man a gun at any time (for bomber or ground gun), and deaths in guns don't count to your life total.
- There is a downwind at 24k. (You can fly into the downwind if you wish, but staying in it will sap your speed.)
- Level bombers have max altitude of 14k and a min altitude of 3k (except if damaged and going back to base, in which case pilot can fly lower if he chooses).
- Fighterbombers/jabos, when carrying bombs, have max altitude of 18k.
Map
Boxes
are targets. Ovals are takeoff bases. Solid circles are air
spawns, which are at 13,000 ft altitude. Blue shaded area is
allied ships.
Victory Conditions
If your side fails to do this within the frame, it will get no points at all for that frame:
- Level-bomber groups must Attempt at least two Bombing Missions, one of which must be to a95, a96, or v105.
- Fighterbomber groups must Attempt at least one Bombing Mission to a95, a96, or v105.
- Jabo groups must Attempt at least one Bombing Mission to v102, v103, v104, or the ships in 8.13.
- Fighterbomber and jabo groups must Attempt at least one Pure-Fighter Mission.
- “Attempt” means to complete the Mission or either die trying or jettison ordnance because of enemy in icon range.
- One
“Bombing Mission” is launch with bombs, travel toward a Target, drop
bombs on a Target, and land back at a base if still alive.
- One “Pure-Fighter Mission” is launch without bombs, try to engage and enemy, and land back at base if still alive.
Frame points:
- +1 per kill.
- +2.5 per Successful Drop by a level bomber.
- +1 per Successful Strafe by a fighterbomber/jabo.
- +1.5 per Successful Drop by a fighterbomber/jabo.
- For a level-bomber pilot:
- “Successful
Drop” means when a level-bomber pilot destroys at least one hangar
(fighter, bomber, or vehicle hangar) or at least one bunker (fuel, ammo,
barracks, or radar) at a Target in a Mission. You don’t get more
points for destroying more than one object in the same Mission.
- Thus, max bombing points for a level-bomber pilot in a Mission is 2.5.
- For a fighterbomber/jabo pilot:
- “Successful
Drop” means when a fighterbomber/jabo pilot destroys at least one
hangar (fighter, bomber, vehicle) or at least one bunker (fuel, ammo,
barracks, radar) at a Target or at least one object on an enemy ship in a
Mission. You don’t get more points for destroying more than one
such object in the same Mission.
- “Successful
Strafe” means when a fighterbomber/jabo pilot destroys at least one
ground gun at a Target in a Mission. You don’t get more points for
destroying more than one ground gun in the same Mission.
- Thus, max attack points for a fighterbomber/jabo pilot in a Mission is 1.5 + 1 = 2.5.
Winner of a frame is the side with most points. Winner of the Scenario is the side that wins the most frames.
Targets
Targets for each side are as follows in the boxes on the map:
- bunkers (ammo, fuel, barracks, radar)
- hangars (fighter, bomber, vehicle)
- ground guns at the bases -- not at the towns.
Targets for the axis also include ships in the blue shaded box on the map.
Note
on targets: Downtimes of land targets are 5 minutes, and hardness
of hangars and destroyers are 400 lbs to that they are destroyable by
fighterbombers/jabos as well as level bombers. Autoack ground guns
will respawn in 0.1 minutes so that there is an abundance of strafing
targets for attackers. Manned guns stay down once destroyed.
Order of Battle
XII Tactical Air Force (20 fighters, 6 fighterbombers, 6 bombers; 32 total)
Unit Name | Aircraft Type | No. of Seats |
307th FS, 31st FG | Spitfire IX | 8 |
308th FS, 31st FG | Spitfire VIII | 6 |
65th FS, 57th FG | P-47D-11 | 6 |
99th FS, 79th FG | P-40F fighterbomber | 6 |
432nd BS, 17th BG | B-26B | 6 |
Only P-40F’s and B-26’s can carry bombs.
Three
task groups will be placed into the blue-shaded area on the map prior
to the start of each frame. The allied side should not alter their
paths or make them stay out of the blue-shaded area. The paths
will be straight lines at least half a sector in length.
There
is an allied task group in 7.12.9 under the air spawn. Allies can
ditch their planes within sight of that task group and have it count as
a successful landing (i.e., not lose a life).
Luftwaffe (21 fighters, 6 jabos; 27 total = 0.84 x allied total)
Unit Name | Aircraft Type | No. of Seats |
4./JG 77 | Bf 109G-6 | 6 |
5./JG 77 | Bf 109G-6 | 6 |
4./JG 2 | FW 190A-5 | 9 |
1./SG 4 | FW 190F-8 jabo | 6 |
Only FW 190F-8 can carry bombs. 190F-8 can carry only the 250 kg bomb. No rockets on fighters.
Moving Around Pilots
CO's may split groups up into separate flights and send them on separate missions as they see fit.
CO's
may assign walkons as they see fit up to the limit of slots available.
If a side is overfull on game day, the axis may put extra pilots
into Bf 109’s, and the allies may put extra pilots into P-47D-11’s.
CO's
may move registered pilots to different aircraft if the registered
pilots are willing. But if a registered pilot wants to keep the
plane he is registered for, he must be allowed to stay in that plane.
Items of Note
“Settings” section shows items set differently from defaults.
We
try our best at Scenario balance, but we are not perfect, and no
Scenario is perfect. Because Scenarios are not 30 P-51’s and 10
B-26’s vs. 30 P-51’s and 10 B-26’s on a pizza map, it might end up being
harder on one side than the other.
Settings
- Terrain. Italy
- Wind. 45 mph downwind at 24k.
- Clouds. Scattered Clouds
- Radar and Sector Counters. No radar or sector counters below 1000 ft. Sector counters above 1000 ft.
- Ack and ship guns.
Auto ack is turned way, way down; and ships do not have 8”, 5”, or quad
40 mm. Manned ack, once destroyed, stays down the whole frame.
Auto ack comes back after 5 minutes.
- ArenaFlags = 275502
- BomberWarningRange = 21,120 (4 miles)
- CommunicationFlags = 3
- CountryChangeTime = (no changing of countries once started)
- ExitWhileMoving = 508
- FighterWarningRange = 21,120 (4 miles)
- FlightModeFlags = 5248
- FogLoFarMiles = 12.0
- FogLoNearMiles = 1.0
- FuelBurnRateMult = 1.0
- GroundAutoLethality[Armored] = 0.1
- GroundAutoLethality[Hard] = 0.1
- GroundAutoLethality[Soft] = 0.1
- RadarMode = (range-based counters)
- RadarUpdateRate = 180
- SectorCounterAlt = 1000
- SectorCounterRange = 211,200 (40 miles)
- StratFlags = 1
- TaskGroupRespawnTime = 360
- TowerBasedRadarRange = 211,200 (40 miles)
- Arm auto gun, down time = 5 (gna, ship 5” autoack)
- Auto gun, down time = 0.1 (gng, ground autoack 30 mm, ship autoack 20 mm)
- Bmbr hgr,down time = 5, hardness = 0.4
- Bunk ammo, down time = 5
- Bunk barracks, down time = 5
- Bunk fuel, down time = 5
- Bunk radar, down time = 5
- Ftr hgr, down time = 5, hardness = 0.4
- Gun bat, down time = 600 (bat)
- Gun bat armor, down time = 600 (baa)
- Gun bat soft, down time = 600 (bas, manned ack ground and ship)
- Hard auto gun, down time = 5 (gnh, autoack ship)
- Veh hgr, downtime = 5, hardness = 0.4
- de shapesetting, down time = 600, hardness = 0.4
- ca shapesetting, down time = 600, hardness = 0.8
- cv shapesetting, hardness = 500 (so it isn’t sinkable)
Destroy 8”, 5”, and quad 40 mm on all ships (i.e., “.det fXXbaa 1” and “.det fXXbat 1”).
Air spawns as shown at 13,000 ft altitude.
CM Items
MOTD
Welcome to the Scenario "Anzio"!
To play, please show up by 3 pm Eastern on Saturday.
If you are not registered, you are welcome to play,
but please stay in country Rook until you are assigned
to a side.
Pilots get three lives.
You use up a life if you die, crash, ditch, bail, or exit
your plane with anything other than a "landed successfully".
If you need back into the locked arena, type ".p brooke
let me in" into any text buffer. Then try to come in
even if the arena says its locked.
References
- Bernstein,
Jonathan. P-47 Thunderbolt Units of the Twelfth Air Force (Combat
Aircraft) (Kindle Locations 229-230). Bloomsbury Publishing. Kindle
Edition.
- Molesworth, Carl. P-40 Warhawk Aces of the MTO (Aircraft of the Aces) . Bloomsbury Publishing. Kindle Edition.
- Luftwaffe Airfields 1935-45: Italy, Sicily and Sardinia, By Henry L. deZeng IV
- Pace, Steve. B-25 Mitchell Units of the MTO (Combat Aircraft) . Bloomsbury Publishing. Kindle Edition.
- http://paul.rutgers.edu/~mcgrew/wwii/usaf/html/
- https://media.defense.gov/2017/Dec/28/2001861687/-1/-1/0/T_0043_STCLAIR_TWELFTH_AIR_FORCE.PDF
- https://en.wikipedia.org/wiki/Battle_of_Anzio
- https://history.army.mil/brochures/anzio/72-19.htm
- https://history.army.mil/books/wwii/anziobeach/anzio-landing.htm
- https://weaponsandwarfare.com/2019/07/29/breakthroughs-at-cassino-and-anzio-but-the-luftwaffe-fights-back-i/
- https://www.ibiblio.org/hyperwar/USA/USA-A-Anzio/USA-A-Anzio-1.html
- https://en.wikipedia.org/wiki/Twelfth_Air_Force#/media/File:Organization_of_the_Mediterranean_Allied_Air_Force_January_1944.jpg
- http://www.57thfightergroup.org/history/calendar/index.html
- http://www.operationshingle1944.it/orders-of-battle.html
Credits
Initial design: Scenario team
Allied CO: Brooke
Axis CO: Perdweeb (BB: Perdue3)
Change log
v1 (8/13/2019)
v2 (8/15/2019)
- Updated map.
- Updated objectives.
- Groups names added.
- Put in hardness for bunkers and ship guns.
- Set radar range to 40 miles.
- Have work still to do on targets and hardness for fighterbombers/jabos.
v3 (8/16/2019)
- Hardness and targets changed based on testing.
- Downtimes set.
v4 (8/17/2019)
- Added bases and air spawns.
- Added a reference on LW airfields.
- Reworded target section to be more clear.
v5 (8/17/2019)
- Removed a target to make battle area smaller.
- Base range 4 miles.
- Redo strafing targets and downtimes for ground guns.
v6 (8/18/2019)
v7 (8/19/2019)
- Added ditch location for allies.
v8 (8/22/2019)
- Bomber points set to +2.5.
v9 (8/27/2019)
- Spawn point moved from 9.12.9 to 9.12.6.
- Put in hardness and downtime for ca.
- Specified which planes on each side may be overfilled.
- CO’s announced. Thank you, Perd! <S>!
v10 (8/30/2019)
- Require at least one bombing and one attack run to Anzio area per frame.
v11 (9/24/2019)
- Put in map based on current Italy terrain. Anzio bases are vbases now.
- Number of B-26’s is 6 not 7.
v12 (9/30/2019)
- Added the field numbers to the spawn-point locations on the map.