To Win the Winter Sky
An Ace High™ Scenario
Version 6

Please read “Dates and Times” and “Main Rules” sections.

Dates and Times  

Click here for registration.  Please register for the event if you can play at least 3 frames.

If you can’t play in at least 3 frames, you can still show up as a walkon (unregistered player) on game day.

Battles/Frames:

Please show up at or before 3 pm US Eastern time in Special Events 2 arena -- the arena will lock after that. (For how that translates to your time, here is a time converter.)  End of frame will be nominally at 6:30 pm US Eastern time.

Setting

December 1944-January 1945.  It is the time of fierce fighting in and over the Ardennes.  A time of desperate all-out gambles by Germany and crushing counter attacks by the Allies.  The Battle of the Bulge.  Mission 760 (the largest bomber strike of WWII).  Operation Bodenplatte.

Join us for the last great air battle of the Western Front, focusing on the Luftwaffe vs. the US 9th Air Force and RAF 2nd Tactical Air Force.

P-47’s, P-51’s, Typhoons, Spitfires, and B-26’s vs. FW 190D’s, Bf 106K’s, Bf 109G-14’s, FW 190A’s, and a few Ar 234’s.

Join us To Win the Winter Sky.

Main Rules

Map


Boxes are target fields, towns, and guns at factories.  Circles are takeoff fields.

Victory Conditions

If your side fails to do this within the frame, it will get no points at all for that frame:

Frame points:

Winner of a frame is the side with most points.  Winner of the Scenario is the side that wins the most frames.

Targets

Targets for each side are as follows in the boxes on the map:

Note on targets:  Downtimes of hangars and bunkers are 5 minutes.  Autoack ground guns (at fields, towns, and flak towers) will respawn in 0.1 minutes so that there is an abundance of strafing targets for attackers.  Manned guns stay down for the entire frame once destroyed.

Allied Order of Battle

25 fighters, 5 bombers; 30 total.

# Slots

Group Name

Aircraft

US 9th AF

 

 

6

352nd FG/487th FS

P-51D

6

404th FG/506th FS

P-47D-25

5

365th FG/388th FS

P-47D-25 (fighterbomber)

5

344th BG/495th BS

B-26B (level bombers)

 

 

 

RAF, 2nd Tactical AF

 

 

4

610 Sqn.

Spitfire XIV

4

193 Sqn.

Typhoon IB

Axis Order of Battle

25 fighters, 3 bombers; 28 total.

# Slots

Group Name

Aircraft

Luftwaffe

 

 

4

II/JG 11

Bf 109G-14

6

III/JG 77

Bf 109K-4

4

II/JG 26

FW 190D-9

6

I/JG 11

FW 190A-8

5

I/SG 4

FW 190F-8 (jabo)

3

6./KG 76

Ar 234 (no formations)

Moving Around Pilots

CO's may split groups up into separate flights and send them on separate missions as they see fit.

CO's may assign walkons as they see fit up to the limit of slots available.  If there are more walkons than spots available, allies can overfill Jugs and Typhoons; and axis can overfill Bf 109G-14’s and FW 190A-8’s.

CO's may move registered pilots to different aircraft if the registered pilots are willing.  But if a registered pilot wants to keep the plane he is registered for, he must be allowed to stay in that plane.

Items of Note

Please get your people into the appropriate named squads.  Useful squad dot commands that can be used from your text radio buffer:

Settings

Disabled weapons

Details

For each target cluster (such as around a121, etc.), do a “.det f121gna 1” to detonate all puffy ack on flak towers.  Then do a “.restore f121gna000” to restore one of them.

CM Items

MOTD

Welcome to the Scenario "To Win the Winter Sky"!

To play, please show up by 3 pm Eastern on Saturday.

If you are not registered, you are welcome to play,

but please stay in country Rook until you are assigned

to a side.

Pilots get three lives.

You use up a life if you die, crash, ditch, bail, or exit

your plane with anything other than a "landed successfully".

If you need back into the locked arena, type ".p brooke

let me in" into any text buffer.  Then try to come in

even if the arena says its locked.

References

Credits

Scenario design: Scenario community

Game-day CM:  Brooke

Allied CO:  Brooke

Axis CO:  DutchVII (BBID:  TWCAxew)

Change Log

v1, 1/31/2020

-- First draft.

v2, 2/1/2020
-- Ar 234 points per drop go from 1 to 2.
-- End of frame is just end log.
-- End of frame nominally now 6:30 pm Eastern instead of 6:45 pm Eastern, and pilots land as they see fit after end log.

v3, 2/2/2020
-- Reduced number of puffy ack guns at flak towers so that frames don’t devolve into puffy-ack warrior.
-- Increased minimum bomber altitude to 3k (from 2k).
-- Update allied group/squadron numbers to match available skins.
-- Added a couple of other consulted references.
-- Put in dates.

v4, 2/7/2020
-- Added LW group numbers.

v5, 2/19/2020
-- 6 K-4’s and 4 G-14’s instead of vice versa.
-- Ar 234’s are singletons, pts/drop changed, and hangar hardness changed to 1000 lbs.

v6, 3/3/2020
-- Corrected the bombing-points example.